Point of no return and point of safe return
Navigation · Chapter 19 · DGCA CPL and ATPL
How far you can fly out and still get home on the fuel you may use, with the wind, a change of fuel, or different fuel flows.
Remember
- Safe endurance = (fuel − reserve) ÷ flow; never total endurance.
- PNR: d = E × O × H ÷ (O + H); t = E × H ÷ (O + H) = d ÷ O.
- Find O and H on the CX-3 (Wind Correction), out track and its reciprocal.
- Nil wind gives the farthest PNR; any wind brings it closer. Radius of action = distance to the PNR.
- More fuel → PNR further out, in proportion. Different fuel flows: d = usable fuel ÷ (kg/NM out + kg/NM home).
What is the point of no return?
How far can you go and still come back?
- The problem • You fly out over the ocean from base A • The destination may close (weather), and there is nowhere else to land • So you must know: how far can I go and still get back to A?
- The fuel tank • Gold: fuel you may use. Its time is the safe endurance: here 4 h • Red: the reserve, kept for holding and landing at the end • You never plan to fly on the reserve
- Out and back • Fly out, turn round, fly home • Turn at the right place and you land with the reserve untouched • That farthest turn-back point is the PNR, the point of no return, also called the point of safe return (PSR)
- Turn back too late • Fly on past the PNR, then turn back • The gold fuel runs out on the way home: you land on the reserve • Not allowed: past the PNR you are committed to go on
- Out is slower here • A headwind going out: GS out O = 200, GS home H = 250 • So the way out takes longer than the way home: 2 h 13 out, 1 h 47 home • The two times add up to the safe endurance, 4 h
- Where the formula comes from • Time out t, time home E − t; the distance is the same both ways: t × O = (E − t) × H • So t = {{E × H // O + H}}, and the distance is t × O: • d = {{E × O × H // O + H}}
- CP and PNR side by side • CP (gold): which way is quicker from here. Needs only distance and speeds • PNR (magenta): how far you can go and still get back. Needs the fuel • Same route, same wind, two different points
- Radius of action • Draw that distance round the base: the radius of action • Anywhere inside the ring, you can go and still get back
Solve it: time and distance to the PNR
Solve it: PNR
- Solve it: time and distance to the PNR
What moves the point of no return, and what does not?
What moves the PNR?
This lesson is part of the Navigation plan. See plans
Safe endurance, radius of action and more fuel
Safe endurance, radius of action, more fuel
This lesson is part of the Navigation plan. See plans
The PNR when you must find the ground speeds
PNR with a wind velocity: the CX-3
This lesson is part of the Navigation plan. See plans
What does question 4 look like on the route?
See question 4 on the route
This lesson is part of the Navigation plan. See plans
PNR when the fuel flow changes
Different fuel flows out and home
This lesson is part of the Navigation plan. See plans
Test yourself on chapter 19
Test yourself
This lesson is part of the Navigation plan. See plans